﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ProtoGame.GameLib.Entities;
using ProtoGame.GameLib;

namespace ProtoGame.Sprites
{
    abstract class PGNPC : AnimatedSprite
    {
        public PGNPC(Animator animations, Tileset gfx)
            : base(animations, gfx)
        { }

        public abstract void ViradoBaixo();
        public abstract void ViradoCima();
        public abstract void ViradoDireita();
        public abstract void ViradoEsquerda();
    }
}
